20 (plate armor, shield)
102 (12d8+48)
walk 30 ft.
Str +6, Con +7
Animal handling +4, Perception +4
poison
poison
Common, Draconic
5
The wyvern knight has advantage on saving throws against being frightened.
When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.
The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.