Wyvern Knight

Medium humanoid (any race), Lawful Evil

Armor Class

20 (plate armor, shield)

Hit Points

102 (12d8+48)

Speed

walk 30 ft.

Saves

Str +6, Con +7

Skills

Animal handling +4, Perception +4

Damage Resistances

poison

Damage Immunities

poison

Languages

Common, Draconic

Challenge

5

Brave

The wyvern knight has advantage on saving throws against being frightened.

Ring of Feather Falling

When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.

Actions

Multiattack

The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.

Lance

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.