Xardorok Sunblight

Medium humanoid (dwarf), Lawful Evil

Armor Class

16 (chain mail)

Hit Points

93 (11d8+44)

Speed

walk 25 ft.

Saves

Wis +4, Cha +7

Skills

Arcana +4, Deception +7, Intimidation +7

Damage Resistances

poison

Senses

darkvision 120 ft.

Languages

Common, Dwarvish

Challenge

5

Duergar Resilience

Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, Xardorok has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Xardorok's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components: • At will: eldritch blast (see "Actions" below), mage hand • 1/Day each: hold person, suggestion

Actions

Multiattack

Xardorok attacks twice with a weapon or casts eldritch blast twice.

Spiked Gauntlet

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage while Xardorok is enlarged.

Eldritch Blast (Cantrip)

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 9 (1d10 + 4) force damage.

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available.

Invisibility (Recharge 4-6)

Xardorok magically turns invisible until he attacks, he casts a spell, he uses his Enlarge, or his concentration is broken (as if concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.