Xenk Yendar

Medium humanoid (paladin), lawful good

Armor Class

15 (half plate armor)

Hit Points

157 (21d8 + 63)

Speed

30 ft.

Saves

Str +8, Cha +7

Skills

Athletics +8, History +6, Insight +7, Survival +7

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 60 ft.

Languages

Common, Thayan, Undercommon

Challenge

10

Proficiency Bonus

+4

Aura of Protection

Xenk and his allies within 10 feet of him have advantage on saving throws.

Actions

Multiattack

Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it's available.

Daggersword

Choose the attack that corresponds to the daggersword's current form (see Daggersword Shift below): Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage. Shortsword and Dagger: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.

Daggersword Flourish

Choose the option that corresponds to the daggersword's current form (see Daggersword Shift below): Longsword: Xenk magically detaches the longsword's blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the blade magically reattaches to its hilt. Shortsword and Dagger: Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk's next turn. On a successful save, the creature takes half as much damage and suffers no other effect.

Cleansing Touch (1/Day)

Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.

Daggersword Shift (Bonus Action)

Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.