Xiphus

Small fey, Chaotic Evil

Armor Class

15

Hit Points

55 (10d6+20)

Speed

walk 50 ft.

Saves

Dex +8

Skills

Acrobatics +8, Perception +4, Stealth +8

Damage Immunities

lightning

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

5

Evasion

If the xiphus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the xiphus instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Lightning Absorption

Whenever the xiphus is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.

Siphon Time (Recharge 5-6)

As a bonus action, a xiphus chooses one creature it can see. The xiphus' clockwork heart vibrates rapidly, bending time to give the xiphus the upper hand against its chosen target. The xiphus chooses whether to have advantage on its attacks against that target or on saving throws against spells cast by the target until the start of the xiphus' next turn.

Startling Speed

The movements of a xiphus are so swift that it is almost invisible when in motion. If the xiphus moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the xiphus is incapacitated or restrained.

Actions

Multiattack

The xiphus makes three hidden dagger attacks.

Hidden Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) lightning damage.