Xvart

Small humanoid (xvart), Chaotic Evil

Armor Class

13 (leather armor)

Hit Points

7 (2d6)

Speed

walk 30 ft.

Skills

Stealth +4

Senses

darkvision 30 ft.

Languages

Abyssal

Challenge

1/8

Low Cunning

The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack

The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.

Raxivort's Tongue

The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Xvart

Small monstrosity, typically chaotic evil

Armor Class

13 (leather armor)

Hit Points

7 (2d6)

Speed

walk 30 ft.

Skills

Stealth +4

Senses

darkvision 30 ft.

Languages

Abyssal

Challenge

1/8

Proficiency Bonus

+2

Raxivort's Tongue

The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1 d4 + 2) bludgeoning damage.

Low Cunning (Bonus Action)

The xvart takes the Disengage action.