13 (leather armor)
7 (2d6)
walk 30 ft.
Stealth +4
darkvision 30 ft.
Abyssal
1/8
The xvart can take the Disengage action as a bonus action on each of its turns.
The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
13 (leather armor)
7 (2d6)
walk 30 ft.
Stealth +4
darkvision 30 ft.
Abyssal
1/8
+2
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If at least one of the xvart's allies is within 5 feet of the target, the xvart can push the target 5 feet if the target is a Medium or smaller creature.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1 d4 + 2) bludgeoning damage.
The xvart takes the Disengage action.