12
22 (5d6 + 5)
walk 30 ft.
Stealth +3
darkvision 30 ft.
Abyssal
1
+2
When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
The xvart makes two Scimitar or Raxivort's Bite attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Spell Attack: +3 to hit, range 30 ft., one creature. Hit: 7 (1d10 + 2) poison damage.
The xvart casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11): • At will: detect magic, mage armor (self only), mage hand, minor illusion, prestidigitation • 1/Day each: burning hands, invisibility
The xvart takes the Disengage action.