Y

Small humanoid (derro), Chaotic Evil

Armor Class

13 (leather armor)

Hit Points

36 (8d6+8)

Speed

walk 30 ft.

Skills

Stealth +4

Senses

darkvision 120 ft.

Languages

Dwarvish, Undercommon

Challenge

3

Magic Resistance

Y has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, Y has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Y is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells: • Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost • 1st level (4 slots): burning hands, chromatic orb, sleep • 2nd level (3 slots): invisibility, spider climb • 3rd level (2 slots): lightning bolt

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.