13 (leather armor)
36 (8d6+8)
walk 30 ft.
Stealth +4
darkvision 120 ft.
Dwarvish, Undercommon
3
Y has advantage on saving throws against spells and other magical effects.
While in sunlight, Y has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Y is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells: • Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost • 1st level (4 slots): burning hands, chromatic orb, sleep • 2nd level (3 slots): invisibility, spider climb • 3rd level (2 slots): lightning bolt
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.