11 (leather armor)
32 (5d8+10)
walk 30 ft.
Intimidation +2
darkvision 60 ft.
Common, Orc
1/2
When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).
Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.
When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.
Yagra makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.