15 (studded leather armor)
16 (3d8+3)
walk 30 ft.
Investigation +4, Perception +3, Stealth +5
darkvision 60 ft.
Common, Elvish
1/2
Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.
Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.