Young Amethyst Dragon

Large dragon (gem), typically neutral

Armor Class

18 (natural armor)

Hit Points

168 (16d10 + 80)

Speed

walk 40 ft., fly 80 ft. (hover), swim 40 ft.

Saves

Dex +5, Con +9, Wis +6, Cha +8

Skills

Arcana +12, Perception +10, Persuasion +8, Stealth +5

Damage Resistances

force, psychic

Condition Immunities

frightened, prone

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Draconic, Telepathy 120 ft.

Challenge

9

Proficiency Bonus

+4

Amphibious

The dragon can breathe both air and water.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) piercing damage plus 4 (1d8) force damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage.

Singularity Breath (Recharge 5-6)

The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, the creature takes 36 (8d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16): • 1/Day each: blink, dispel magic, protection from evil and good, sending