Young Cave Dragon

Large dragon, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

157 (15d10+75)

Speed

walk 40 ft., climb 20 ft., fly 20 ft.

Saves

Dex +4, Con +8, Wis +4, Cha +7

Skills

Perception +4, Stealth +4

Damage Immunities

acid, poison, thunder

Condition Immunities

poisoned

Senses

blindsight 120 ft.

Languages

Common, Darakhul, Draconic

Challenge

8

Tunneler

The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot wide, 5-foot high tunnel in its wake.

Innate Spellcasting

The dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: • 1/Day each: blur, counterspell, web • 3/Day: darkness

Actions

Multiattack

The dragon makes three attacks; one with its biteand two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) poison damage.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Poison Breath (Recharge 5-6)

The dragon exhales a cone of black poison gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (13d6) poison damage on a failed save and becoming poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration or comparable magic. If the save is successful, the target takes half damage and is not poisoned.