Young Deep Dragon

Large dragon, typically neutral evil

Armor Class

16 (natural armor)

Hit Points

93 (11d10 + 33)

Speed

walk 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.

Saves

Dex +4, Con +6, Wis +5, Cha +6

Skills

Perception +5, Persuasion +6, Stealth +7

Damage Resistances

poison, psychic

Condition Immunities

charmed, frightened, poisoned

Senses

blindsight 30 ft., darkvision 150 ft.

Languages

Common, Draconic, Undercommon

Challenge

5

Proficiency Bonus

+3

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Nightmare Breath (Recharge 5-6)

The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.