Young Dragon Turtle

Huge dragon, typically neutral

Armor Class

19 (natural armor)

Hit Points

178 (17d12 + 68)

Speed

walk 20 ft., swim 40 ft.

Saves

Dex +4, Con +8, Wis +5

Damage Resistances

fire

Condition Immunities

frightened, prone

Senses

darkvision 120 ft.

Languages

Aquan, Draconic

Challenge

10

Proficiency Bonus

+4

Amphibious

The dragon turtle can breathe both air and water.

Actions

Multiattack

The dragon turtle makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 6 (1d12) lightning damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Steam Breath (Recharge 5-6)

The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.