Young Kraken

Huge monstrosity (titan), Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

207 (18d12+90)

Speed

walk 20 ft., swim 50 ft.

Saves

Str +12, Dex +5, Con +10, Int +9, Wis +7

Damage Immunities

lightning; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

frightened, paralyzed

Senses

truesight 120 ft.

Languages

Abyssal, Celestial, Infernal, Primordial, telepathy 60 ft. but can't speak

Challenge

14

Amphibious

The kraken can breathe air and water.

Actions

Multiattack

The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

Tentacle

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

Fling

One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

Lightning Strike

The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.