16 (natural armor)
9 (2d6 + 2)
walk 30 ft., burrow 10 ft., climb 30 ft.
Perception +4
darkvision 30 ft., tremorsense 60 ft.
Kruthik
1/8
+2
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2V2-foot-diameter tunnel in its wake.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.