Young Kruthik (MPMM)

Small monstrosity, Unaligned

Armor Class

16 (natural armor)

Hit Points

9 (2d6 + 2)

Speed

walk 30 ft., burrow 10 ft., climb 30 ft.

Skills

Perception +4

Senses

darkvision 30 ft., tremorsense 60 ft.

Languages

Kruthik

Challenge

1/8

Proficiency Bonus

+2

Pack Tactics

The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tunneler

The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2V2-foot-diameter tunnel in its wake.

Actions

Stab

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.