Young Lunar Dragon

Large dragon, typically lawful evil

Armor Class

16 (natural armor)

Hit Points

123 (13d10 + 52)

Speed

walk 40 ft., fly 80 ft., burrow 20 ft.

Saves

wis +3, con +7

Skills

stealth +7, perception +6

Senses

darkvision 240 ft.

Languages

Draconic

Challenge

7

Proficiency Bonus

+3

Tunneler

The dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Unusual Nature

The dragon doesn't require air.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Cold Breath (Recharge 5-6)

The dragon exhales a blast of frost in a 30-foot cone. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, the creature takes 27 (6d8) cold damage, and its speed is halved until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Phase (2/Day) (Bonus Action)

The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage.