Young Magma Landshark

Large elemental,

Armor Class

16 (natural armor)

Hit Points

105 (10d10 + 50)

Speed

walk 40 ft., burrow 40 ft., swim 40 ft. (lava only)

Damage Immunities

fireSkills Perception +4

Senses

darkvision 60 ft., tremorsense 120 ft.

Languages

Challenge

9

Proficiency Bonus

+4

Searing Presence

Any creature that starts its turn within 10 feet of the landshark takes 11 (2d10) fire damage.

Standing Leap

The landshark's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.

Illumination

The landshark sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and 14 (4d6) fire damage.

Deadly Leap

If the landshark jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 19 (4d6 + 5) bludgeoning damage plus 14 (4d6) fire damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the landshark's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the landshark's space.