Young Red Shadow Dragon

Large dragon, Chaotic Evil

Armor Class

18 (natural armor)

Hit Points

178 (17d10+85)

Speed

walk 40 ft., climb 40 ft., fly 80 ft.

Saves

Dex +5, Con +10, Wis +5, Cha +9

Skills

Perception +10, Stealth +10

Damage Resistances

necrotic

Damage Immunities

fire

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Draconic

Challenge

13

Living Shadow

While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.

Shadow Stealth

While in dim light or darkness, the dragon can take the Hide action as a bonus action.

Sunlight Sensitivity

While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) necrotic damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Shadow Breath (Recharge 5-6)

The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.