Young Sapphire Dragon

Large dragon (gem), typically lawful neutral

Armor Class

17 (natural armor)

Hit Points

157 (15d10 + 75)

Speed

walk 40 ft., burrow 20 ft., climb 40 ft., fly 80 ft.

Saves

Dex +6, Con +9, Wis +6, Cha +7

Skills

History +7, Perception +10, Persuasion +11, Stealth +6

Damage Resistances

lightning, thunder

Condition Immunities

frightened

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Draconic, Telepathy 120 ft.

Challenge

9

Proficiency Bonus

+4

Spider Climb

The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tunneler

The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) thunder damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Debilitating Breath (Recharge 5-6)

The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15): • 1/Day each: dissonant whispers, hold person, meld into stone