Young Topaz Dragon

Large dragon (gem), typically chaotic neutral

Armor Class

17 (natural armor)

Hit Points

127 (17d10 + 34)

Speed

walk 40 ft., fly 80 ft., swim 40 ft.

Saves

Dex +4, Con +5, Wis +5, Cha +6

Skills

Intimidation +9, Perception +8, Stealth +4

Damage Resistances

cold, necrotic

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Draconic, Telepathy 120 ft.

Challenge

7

Proficiency Bonus

+3

Amphibious

The dragon can breathe both air and water.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Desiccating Breath (Recharge 5-6)

The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14): • 1/Day each: bane, create or destroy water