Young Void Dragon

Large dragon, Chaotic Neutral

Armor Class

18 (natural armor)

Hit Points

157 (15d10+75)

Speed

walk 40 ft., fly 80 ft. (hover)

Saves

Dex +4, Con +9, Wis +4, Cha +8

Skills

Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4

Damage Immunities

cold

Condition Immunities

charmed, frightened

Languages

Common, Draconic, Void Speech

Challenge

9

Chill of the Void

Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity.

Void Dweller

As ancient void dragon.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5-6)

The dragon uses one of the following breath weapons:

Gravitic Breath

The dragon exhales a 30-foot cube of powerful localized gravity, originating from the dragon.

Falling damage in the area increases to 1d10 per 10 feet fallen

When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 17 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively.

Stellar Flare Breath

The dragon exhales star fire in a 30- foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.