Yuan-ti Broodguard

Medium humanoid (yuan-ti), Neutral Evil

Armor Class

14 (natural armor)

Hit Points

45 (7d8+14)

Speed

walk 30 ft.

Saves

Str +4, Dex +4, Wis +2

Skills

Perception +2

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, Common, Draconic

Challenge

2

Mental Resistance

The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.

Reckless

At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The broodguard makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Variant: Chameleon Skin

The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.

Variant: Shed Skin (1/Day)

The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.

Yuan-ti Broodguard

Medium monstrosity, typically neutral evil

Armor Class

14 (natural armor)

Hit Points

45 (7d8 + 14)

Speed

walk 30 ft.

Saves

Str +4, Dex +4, Wis +2

Skills

Perception +2

Damage Immunities

poison

Condition Immunities

charmed, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, Common, Draconic

Challenge

2

Proficiency Bonus

+2

Reckless

At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The broodguard makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.