14 (natural armor)
45 (7d8+14)
walk 30 ft.
Str +4, Dex +4, Wis +2
Perception +2
poison
poisoned
darkvision 60 ft.
Abyssal, Common, Draconic
2
The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.
At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
The broodguard makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.
The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.
14 (natural armor)
45 (7d8 + 14)
walk 30 ft.
Str +4, Dex +4, Wis +2
Perception +2
poison
charmed, paralyzed, poisoned
darkvision 60 ft.
Abyssal, Common, Draconic
2
+2
At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
The broodguard makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.