Zakya Rakshasa

Medium fiend, Lawful Evil

Armor Class

18 (scale mail, shield)

Hit Points

59 (7d8+28)

Speed

walk 30 ft.

Skills

Athletics +7, Perception +4

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Damage Vulnerabilities

piercing from magic weapons wielded by good creatures

Senses

darkvision 60 ft.

Languages

Common, Infernal

Challenge

5

Limited Magic Immunity

The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Magic Weapons

The rakshasa's weapon attacks are magical.

Martial Prowess (1/Turn)

When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 (2d10) damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature prone, or make the creature drop one item it is holding of the rakshasa's choice.

Innate Spellcasting

The rakshasa's innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components: • At will: detect thoughts, disguise self • 1/Day: shield

Actions

Multiattack

The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Javelin

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.