18 (scale mail, shield)
59 (7d8+28)
walk 30 ft.
Athletics +7, Perception +4
bludgeoning, piercing, slashing from nonmagical attacks
piercing from magic weapons wielded by good creatures
darkvision 60 ft.
Common, Infernal
5
The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
The rakshasa's weapon attacks are magical.
When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 (2d10) damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature prone, or make the creature drop one item it is holding of the rakshasa's choice.
The rakshasa's innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components: • At will: detect thoughts, disguise self • 1/Day: shield
The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.