14 (leather armor)
37 (5d8 + 15)
walk 30 ft.
Dex +5, Int +2
Acrobatics +7, Insight +6, Perception +6, Stealth +7
darkvision 60 ft.
Common, Orc
2
+2
Zarak carries a potion of invisibility.
Zarak makes two Dagger attacks.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Zarak takes the Dash, Disengage, or Hide action.