Zarak

Medium humanoid (orc), Chaotic Evil

Armor Class

14 (leather armor)

Hit Points

37 (5d8 + 15)

Speed

walk 30 ft.

Saves

Dex +5, Int +2

Skills

Acrobatics +7, Insight +6, Perception +6, Stealth +7

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

2

Proficiency Bonus

+2

Special Equipment

Zarak carries a potion of invisibility.

Actions

Multiattack

Zarak makes two Dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.

Garrote

Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.

Assassin's Whim (Bonus Action)

Zarak takes the Dash, Disengage, or Hide action.