13 (chain shirt)
45 (7d8 + 14)
walk 30 ft.
Wis +5, Cha +4
Deception +6, Insight +5
Common
3
+2
The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.
Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): • At will: light, thaumaturgy • 1/Day each: command, gaseous form, hold person, silence, speak with dead
Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.