14 (natural armor)
200 (16d12+96)
walk 40 ft.
Con +11, Wis +8, Cha +8
Insight +8, Perception +8
Common, Giant
13
Zephyros has advantage on Wisdom (Perception) checks that rely on smell.
Zephyros's innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components: • At will: detect magic, fog cloud, light • 3/Day each: feather fall, fly, misty step, telekinesis • 1/Day each: control weather, gaseous form
Zephyros is a 12th-level spellcaster. his spellcasting ability is Intelligence (spell save DC 17; +11 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): mending, message, prestidigitation, ray of frost, shocking grasp • 1st level (4 slots): charm person, comprehend languages, magic missile, shield • 2nd level (3 slots): crown of madness, gust of wind, levitate • 3rd level (3 slots): nondetection, protection from energy, tongues • 4th level (3 slots): conjure minor elementals, greater invisibility, Otiluke's resilient sphere • 5th level (2 slots): cone of cold, contact other plane • 6th level (1 slots): mass suggestion
Zephyros tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Zephyros's choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.
A magical aura of wind surrounds Zephyros. The aura is a 10-foot-radius sphere that lasts as long as he maintains concentration on it (as if concentrating on a spell). While the aura is in effect, Zephyros gains a +2 bonus to his AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.
Zephyros makes two staff attacks.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, or 23 (3d8 + 10) bludgeoning damage if used with two hands. This damage is considered magical..
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.