Zhent Martial Arts Adept

Small humanoid (Lightfoothalfling), Lawful Evil

Armor Class

16

Hit Points

49 (11d6+11)

Speed

walk 25 ft.

Skills

Acrobatics +5, Insight +5, Stealth +5

Languages

Common, Halfling

Challenge

3

Halfling Nimbleness

The adept can move through the space of a medium of larger creature.

Brave

The adept has advantage on any saving throws against being frightened.

Unarmored Defense

While the adept is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.

Actions

Multiattack

The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.