16
49 (11d6+11)
walk 25 ft.
Acrobatics +5, Insight +5, Stealth +5
Common, Halfling
3
The adept can move through the space of a medium of larger creature.
The adept has advantage on any saving throws against being frightened.
While the adept is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.
The adept makes three unarmed strikes or three dart attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.