Zikran

Medium humanoid (water genasi), Chaotic Evil

Armor Class

12 (15 with mage armor)

Hit Points

144 (18d8+18)

Speed

walk 30 ft., swimming 30 ft.

Saves

Int +9, Wis +6

Skills

Arcana +13, History +13

Damage Resistances

acid, damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)

Languages

Aquan, Common, Primordial, Sahuagin, and Undercommon

Challenge

12

Proficiency Bonus

+4

Amphibious

Zikran can breathe air and water.

Magic Resistance

Zikran has advantage on saving throws against spells and other magical effects.

Spellcasting

Zikran is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Zikran can cast disguise self and invisibility at will and has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): detect magic, identify, mage armor*, magic missile • 2nd level (3 slots): detect thoughts, mirror image, misty step • 3rd level (3 slots): counterspell, fly, lightning bolt • 4th level (3 slots): banishment, fire shield, stoneskin* • 5th level (3 slots): cone of cold, conjure elemental, scrying, wall of force • 6th level (1 slot): globe of invulnerability • 7th level (1 slot): teleport • 8th level (1 slot): mind blank* • 9th level (1 slot): time stop * Zikran casts these spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.