17 (+2 leather armor)
153 (18d8+72)
walk 30 ft.
Wis +5, Cha +5
Athletics +7, Intimidation +5, Stealth +7, Survival +5
darkvision 60 ft.
Common, Orc
8
Ziraj is a 10th-level spellcaster. His spellcasting ability is Charisma. He has the following paladin spells prepared: • 1st level (4 slots): command, protection from evil and good, thunderous smite • 2nd level (3 slots): branding smite, find steed • 3rd level (2 slots): blinding smite, dispel magic
Ziraj makes three attacks with his glaive or with his oversized longbow.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute of Ziraj. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success.