Zombie Giant

Huge undead, chaotic evil

Armor Class

7

Hit Points

138 (12d12 + 60)

Speed

25 ft.

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Common and Giant but can't speak

Challenge

8

Undead Fortitude

If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two attacks; one slam attack and one headbutt attack.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Headbutt

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.