Zombie Troll

Large undead, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

85 (9d10 + 36)

Speed

walk 30 ft.

Damage Resistances

Cold, Necrotic

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

darkvision 60 ft.

Languages

understands Giant but can't speak

Challenge

4

Proficiency Bonus

+2

Regeneration

The zombie troll regains 10 hit points at the start of its turn. If the zombie troll takes acid or radiant damage, this trait doesn't function at the start of the zombie troll's next turn. The zombie troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The zombie troll makes two attacks.

Morningstar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Unrelenting Brute

If a creature is hit by both morningstar attacks, the creature must take a DC 14 Strength saving throw or be knocked prone.