16
14 (4d4 + 4)
120 ft.
Perception +4, Sleight of Hand +8, Stealth +8
darkvision 90 ft.
Common, Sylvan, Elvish
1
Attack rolls against the zoomer have disadvantage unless the zoomer is incapacitated or restrained.
The zoomer's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells, requiring no components • At will: druidcraft, mending • 1/Day each: animal friendship, locate object
The zoomer can't provoke opportunity attacks as it moves too quickly.
The zoomer makes three attacks.
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage.