Zythan

Medium humanoid, lawful neutral

Armor Class

12 (15 with Mage Armor)

Hit Points

117 (18d8 + 36)

Speed

30 ft.

Saves

Int +10, Wis +7

Skills

Arcana +15, History +15, Investigation +10, Religion +10

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks (from Stoneskin); damage from spells

Languages

Celestial, Common, Draconic, Elvish, Infernal, Primordial

Challenge

13

Proficiency Bonus

+5

Battlemage

Being within 5 feet of a hostile creature doesn't impose disadvantage on Zythan's ranged attack rolls.

Magic Resistance

Zythan has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Zythan makes three Dagger or Arcane Burst attacks.

Dagger

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Arcane Burst

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage.

Spirit Fissure (Recharge 4-6)

Zythan causes a disruption in arcane energies in a 300-foot line that is 5 feet wide. Each creature in the line must make a DC 18 Constitution saving throw, taking 65 (10d12) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

Zythan casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18). • At will: Arcane Eye, Detect Magic, Detect Thoughts, Fly, Light, Locate Object, Mage Armor, Mage Hand, Message, Prestidigitation • 1/Day: Cone of Cold, Foresight, Stoneskin, Telepathic Bond, True Seeing