Name | Abi-Dalzim's Horrid Wilting |
Level | 8 |
School | Necromancy |
Time | 1 action |
Range | 150 feet |
Componenents | V, S, M (a bit of sponge) |
Duration | Instantaneous |
Classes | School: Necromancy, Sorcerer, Wizard, Wizard (School of Biomancy (HB)), Warlock |
Text | You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
Source: Xanathar's Guide to Everything p. 150,
Elemental Evil Player's Companion p. 15 |