NameAbi-Dalzim's Horrid Wilting
Level8
SchoolNecromancy
Time1 action
Range150 feet
ComponenentsV, S, M (a bit of sponge)
DurationInstantaneous
ClassesSchool: Necromancy, Sorcerer, Wizard, Wizard (School of Biomancy (HB)), Warlock
TextYou draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly. Source: Xanathar's Guide to Everything p. 150, Elemental Evil Player's Companion p. 15