NameAbsorb Elements
Level1
SchoolAbjuration
Time1 reaction
RangeSelf
ComponenentsS
Duration1 round
ClassesSchool: Abjuration, Fighter (Eldritch Knight), Druid, Ranger, Sorcerer, Wizard, Artificer, Warlock (Lord of Slime (HB)), Barbarian (Warden (HB)), Monk (Alternate Four Elements (HB)), Ranger (Spellbreaker (HB)), Magus (LaserLlama), Magus (LaserLlama) (Dragon Knights), Vessel v2.2.0 (LaserLlama), Vessel v2.2.0 (LaserLlama) (The Cataclysm), Vessel v3.0.1 (LaserLlama), Vessel v3.0.1 (LaserLlama) (The Cataclysm), Vessel v3.0.1 (LaserLlama) (The Air Cataclysm), Vessel v3.0.1 (LaserLlama) (The Earth Cataclysm), Vessel v3.0.1 (LaserLlama) (The Fire Cataclysm), Vessel v3.0.1 (LaserLlama) (The Water Cataclysm)
TextThe spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. Source: Xanathar's Guide to Everything p. 150, Elemental Evil Player's Companion p. 15