Name | Acid Rain (HB) |
Level | 3 |
School | Conjuration |
Time | 1 action |
Range | 90 feet (20-foot-radius, 60-foot-tall cylinder) |
Componenents | V, S, M (a drop of acid) |
Duration | Concentration, up to 1 minute |
Classes | School: Conjuration, Druid, Sorcerer, Warlock, Wizard |
Text | With a gentle patter, corrosive raindrops build to an acidic deluge in a 20-foot-radius, 60-foot-tall cylinder, centred on a point within range. When the rain begins, each creature in the area must make a Dexterity saving throw, taking 4d6 acid damage on failure or half as much damage on a success. For the duration, a creature must also make this saving throw when it enters the spell's area for the first time on its turn or ends its turn there.
At Higher Levels:
When you cast this spell using a spell slot of 4th level or higher, the acid damage increases by 1d6 for each slot level above 3rd.
Source: Heliana's Guide to Monster Hunting p. 498 (Homebrew) |