NameArcane Eye
Level4
SchoolDivination
Time1 action
Range30 feet
ComponenentsV, S, M (a bit of bat fur)
DurationConcentration, up to 1 hour
ClassesSchool: Divination, Wizard, Cleric (Knowledge), Artificer, Ranger (Swarmkeeper), Cleric (Arcana), Mark of Detection, Bard (Mage of Lorehold), Warlock (Mage of Lorehold), Wizard (Mage of Lorehold), Warlock (Seeker (HB)), Druid (The Hive (HB)), Cleric (Alternate Arcana (HB)), Druid (Swarm (HB)), Paladin (Inquisition (HB)), Sorcerer (The Chained (HB)), Warlock (Archmage (HB)), Warlock (Unblinking (HB)), Magus (LaserLlama), Magus (LaserLlama) (Arcane Archers), Psion (LaserLlama), Vessel v2.2.0 (LaserLlama) (The Ascended), Vessel v3.0.1 (LaserLlama) (The Ascended), Warlock (Seeker (UA))
TextYou create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter. Source: Player's Handbook p. 214