Text | You can manipulate the winds and use them to assault foes. When you cast this spell choose one of the following effects:
Manipulate Air:
You manipulate the air in a 5-foot cube within range, creating a small sensory affect such as causing leaves to rustle, shutters to slam shut, or clothing to ripple.
Hurl Squall:
You create a small wind squall in your hand and hurl it at a target you can see within range, forcing it to make a Strength saving throw. On a failed save, it takes 1d6 thunder damage and a Medium or smaller target is knocked back 10 feet in a straight line.
At Higher Levels:
The damage of this Cantrip and the size target it can knock back increases by 1d6 at 5th (2d6, Large), 11th (3d6, Huge), and 17th level (4d6, Gargantuan).
Source: LaserLlama: Compendium of Spells p. 2 (Homebrew) |