NameBlinding Smite (HB Alt)
Level3
SchoolEvocation
TimeOn hit
RangeSelf
ComponenentsV, M (a melee weapon wroth at least 1 sp)
DurationConcentration, up to 1 minute
ClassesSchool: Evocation, Paladin, Magus (LaserLlama) (Conduits)
TextWhen you hit with a melee weapon attack you can cause the weapon to flare with an overwhelming blinding light. This attack deals 3d8 bonus radiant damage, and the target must succeed on a Constitution saving throw or become blinded until the spell ends. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success. If your target is a fiend or undead, or if it has the sunlight sensitivity trait, the bonus radiant damage increases by 1d8. At Higher Levels: When you cast this spell using a spell slot of 3rd-level or higher, the radiant damage increases by 1d8 for each spell slot level above 2nd. Blinded: • A blinded creature can't see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Source: LaserLlama: Compendium of Spells p. 12 (Homebrew)