Name | Blinding Smite (HB Alt) |
Level | 3 |
School | Evocation |
Time | On hit |
Range | Self |
Componenents | V, M (a melee weapon wroth at least 1 sp) |
Duration | Concentration, up to 1 minute |
Classes | School: Evocation, Paladin, Magus (LaserLlama) (Conduits) |
Text | When you hit with a melee weapon attack you can cause the weapon to flare with an overwhelming blinding light. This attack deals 3d8 bonus radiant damage, and the target must succeed on a Constitution saving throw or become blinded until the spell ends. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success.
If your target is a fiend or undead, or if it has the sunlight sensitivity trait, the bonus radiant damage increases by 1d8.
At Higher Levels:
When you cast this spell using a spell slot of 3rd-level or higher, the radiant damage increases by 1d8 for each spell slot level above 2nd.
Blinded:
• A blinded creature can't see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
Source: LaserLlama: Compendium of Spells p. 12 (Homebrew) |