NameBlindness/Deafness
Level2
SchoolNecromancy
Time1 action
Range30 feet
ComponenentsV
Duration1 minute
ClassesSchool: Necromancy, Bard, Cleric, Sorcerer, Wizard, Warlock (Fiend), Cleric (Death), Druid (Spores), Warlock (The Undead), Sorcerer (Lunar Magic), Paladin (Pestilence (HB)), Warlock (Undying Remastered (HB)), Warlock (Ancient Wyrm (HB)), Warlock (Witchservant (HB)), Warlock (The Chaos (HB)), Tamer (Heliana) (Necromancer), Ranger (Spellbreaker (HB)), Rogue (Justicar (HB)), Rogue (Saboteur (HB)), Magus (LaserLlama), Magus (LaserLlama) (Spellbreakers), Magus (LaserLlama) (Hexblades), Psion (LaserLlama), Vessel v2.2.0 (LaserLlama), Vessel v3.0.1 (LaserLlama), Warlock (Undead (UA))
TextYou can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. Blinded: • A blinded creature can't see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Deafened: • A deafened creature can't hear and automatically fails any ability check that requires hearing. Source: Player's Handbook p. 219