NameBone Cage (HB)
Level5
SchoolNecromancy
Time1 action
RangeSelf (20-foot-radius sphere)
ComponenentsV, S, M (the bones of at least one non-animated corpse, which the spell consumes)
Duration1 minute
ClassesSchool: Biomancy, School: Necromancy, Cleric, Druid, Paladin, Warlock, Wizard, Tamer (Heliana) (Necromancer)
TextYou draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration: Size | Temporary Hit Points Gained Small | 1d6+1 Medium | 1d8+2 Large | 1d10+5 Huge | 1d12+12 Gargantuan | 1d20+25 As an action on a subsequent turn, you can cause your armour of bones to erupt, expending all remaining temporary hit points. Each other creature within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. Whatever the manner in which the temporary hit points are lost, the bones shatter and can't be used in this way again. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the radius of this spell increases by 10 feet for each slot level above 5th. Source: Heliana's Guide to Monster Hunting p. 499 (Homebrew)