NameCan'trip (HB)
Level0
SchoolAbjuration
Time1 action
Range60 feet
ComponenentsV, S
Duration1 Round
ClassesBard, Sorcerer, Warlock, Wizard
TextYou temporarily tangle the Weave around a creature within range that you can see. Until the start of your next turn, each time the creature tries to cast a cantrip whilst this spell affects it, it must succeed on a spellcasting ability check against your spell save DC or waste its action (but not a spell slot). The spell ends if the target moves out of the spell's range. The maximum level of spell inhibited by this cantrip increases when you reach 5th level (1st-level spells), 11th level (2nd-level spells), and 17th level (3rd-level spells). Source: Heliana's Guide to Monster Hunting p. 499 (Homebrew)