Name | Catnap |
Level | 3 |
School | Enchantment |
Time | 1 action |
Range | 30 feet |
Componenents | S, M (a pinch of sand) |
Duration | 10 minutes |
Classes | School: Enchantment, Rogue (Arcane Trickster), Bard, Sorcerer, Wizard, Artificer, Cleric (Hearth (HB)), Warlock (Alternate Archfey (HB)), Wizard (School of Chronomancy (HB)) |
Text | You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can't be affected by this spell again until it finishes a long rest. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd. Source: Xanathar's Guide to Everything p. 151 |