NameCause Fear
Level1
SchoolNecromancy
Time1 action
Range60 feet
ComponenentsV
DurationConcentration, up to 1 minute
ClassesSchool: Necromancy, Warlock, Wizard, Cleric (Madness (HB)), Warlock (Death's Mistress (HB)), Cleric (Inquisition (HB)), Cleric (Shadow (HB)), Druid (Ancients (HB)), Druid (Alternate Arctic (HB)), Druid (Alternate Cave (HB)), Rogue (Justicar (HB)), Psion (LaserLlama), Vessel v2.2.0 (LaserLlama), Vessel v2.2.0 (LaserLlama) (The Cursed), Vessel v3.0.1 (LaserLlama), Vessel v3.0.1 (LaserLlama) (The Cursed), Bard, Cleric
TextYou awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. Frightened: • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can't willingly move closer to the source of its fear. Source: Xanathar's Guide to Everything p. 151