NameClairvoyance
Level3
SchoolDivination
Time10 minutes
Range1 mile
ComponenentsV, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
DurationConcentration, up to 10 minutes
ClassesSchool: Divination, Bard, Cleric, Sorcerer, Wizard, Warlock (Great Old One), Barbarian (Ancestral Guardian), Mark of Shadow, Mark of Scribing, Mark of Finding, Mark of Detection, Warlock (Seeker (HB)), Cleric (Seership (HB)), Warlock (Ancient Wyrm (HB)), Paladin (Inquisitor (HB)), Warlock (Dragon Patron (HB)), Paladin (Providence (HB)), Warlock (Great Dreamer (HB)), Cleric (Mysticism (HB)), Paladin (Inquisition (HB)), Paladin (Mysticism (HB)), Ranger (Nomad Conclave (HB)), Ranger (Stargazer (HB)), Rogue (Justicar (HB)), Sorcerer (The Chained (HB)), Warlock (Elder Sphinx (HB)), Warlock (Unblinking (HB)), Warlock (Alternate Great Old One (HB)), Psion (LaserLlama), Vessel v2.2.0 (LaserLlama), Vessel v2.2.0 (LaserLlama) (The Ascended), Vessel v3.0.1 (LaserLlama), Warlock (The DM (HB)), Warlock (The Dungeon Master (HB)), Warlock (Seeker (UA)), Cleric (Fate Domain (UA))
TextYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist. Source: Player's Handbook p. 222