Name | Conjuction of Chaos (HB) |
Level | 3 |
School | Conjuration |
Time | 1 action |
Range | 60 feet |
Componenents | V, S, M (an item originally from a plane of chaos, worth at least 10 gp) |
Duration | Concentration, up to 1 minute |
Classes | School: Conjuration, Paladin, Sorcerer, Warlock, Wizard |
Text | You begin to merge your current plane of existence with a plane of chaos and entropy in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:
• Whenever a spell originates in the cylinder, there is a 25 percent chance that a random effect from the Wild Magic Surge table replaces the spell's intended effect, and a 25 percent chance that one occurs immediately after the spell is cast as well. The Wild Magic Surge table can be found in Chapter 3 of the Player's Handbook, under the description of the Wild Magic Sorcerous Origin.
• Each time a creature moves 5 feet within the cylinder, there is a 50 percent chance that it moves in a random direction instead of the intended one.
Source: Tasha's Crucible of Everything Else, Volume 1 p. 56 (Homebrew) |