NameConjunction of Fey (HB)
Level6
SchoolConjuration
Time1 action
Range60 feet
ComponenentsV, S, M (an item originally from a plane of fey or dreams, worth at least 10 gp)
DurationConcentration, up to 1 minute
ClassesSchool: Conjuration, Bard, Druid, Warlock
TextYou begin to merge your current plane of existence with a plane of fey and dreams in a 30-foot-radius, 60-foot-tall cylinder centered on a point that you can see within range. For the duration, all nonmagical plants and beasts in the area are given intelligence and movement, as if by an awaken spell. They lose this benefit when the spell ends or if they leave the cylinder. When you cast the spell, and as your action each round for the duration, you can cause one of the following effects: • Each creature within the cylinder must succeed on a Wisdom saving throw or become charmed by or frightened of you (your choice when you take the action) for the duration of the spell. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. Fey automatically succeed on this saving throw. • Each creature within the cylinder must succeed a Constitution saving throw or fall unconscious for the duration of the spell. Attempts to wake creatures sleeping in the cylinder automatically fail. A creature who is unconscious can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to magical sleep for 24 hours. Fey are immune to this effect. • You summon a swarm of sprites in an unoccupied space of your choice within the cylinder. These sprites are hostile to all creatures in the area that are not Fey, and disappear when the spell ends or if they leave the cylinder. Source: Tasha's Crucible of Everything Else, Volume 1 p. 57 (Homebrew)