Name | Conjure Barrage |
Level | 3 |
School | Conjuration |
Time | 1 action |
Range | Self (60-foot cone) |
Componenents | V, S, M (one piece of ammunition or a thrown weapon) |
Duration | Instantaneous |
Classes | School: Conjuration, Ranger, Artificer (Battle Smith), Mark of Making, Artificer (Forgewright (HB)), Ranger (Alternate Hunter Options (HB)), Sorcerer (Divine Right (HB)), Sorcerer (Ironmonger (HB)), Warlock (Wild Hunt (HB)) |
Text | You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component. Source: Player's Handbook p. 225 |