Name | Conjure Volley |
Level | 5 |
School | Conjuration |
Time | 1 action |
Range | 150 feet |
Componenents | V, S, M (one piece of ammunition or one thrown weapon) |
Duration | Instantaneous |
Classes | School: Conjuration, Ranger, Artificer (Forgewright (HB)), Ranger (Alternate Hunter Options (HB)), Sorcerer (Ironmonger (HB)), Warlock (Wild Hunt (HB)), Magus (LaserLlama) (Arcane Archers), Magus (LaserLlama) (Armorers), Paladin (Heroism (UA)) |
Text | You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon. Source: Player's Handbook p. 226 |