NameConjure Volley
Level5
SchoolConjuration
Time1 action
Range150 feet
ComponenentsV, S, M (one piece of ammunition or one thrown weapon)
DurationInstantaneous
ClassesSchool: Conjuration, Ranger, Artificer (Forgewright (HB)), Ranger (Alternate Hunter Options (HB)), Sorcerer (Ironmonger (HB)), Warlock (Wild Hunt (HB)), Magus (LaserLlama) (Arcane Archers), Magus (LaserLlama) (Armorers), Paladin (Heroism (UA))
TextYou fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon. Source: Player's Handbook p. 226