Name | Continual Flame |
Level | 2 |
School | Evocation |
Time | 1 action |
Range | Touch |
Componenents | V, S, M (ruby dust worth 50 gp, which the spell consumes) |
Duration | Until dispelled |
Classes | School: Evocation, Fighter (Eldritch Knight), Cleric, Wizard, Artificer, Druid, Mark of Making, Monk (Alternate Four Elements (HB)), Touch Spells |
Text | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Source: Player's Handbook p. 227 |